Gavriil Klimov
Gavriil Klimov
Art Director at NVIDIA
San Francisco, United States of America

About

My name is Gavriil Klimov and I am the design and art director at NVIDIA.
I lead and manage a group of talented artists and designers at NVIDIA across multiple areas spanning from real-time graphics to robotics, automotive and marketing.

I graduated from Art Center College of Design with a Bachelor of Science in Industrial Design. My time at Art Center was fantastic. Instructors and classmates provided the perfect environment to foster creativity and friendly competition and I have many fond memories of my time there. Upon graduating I started to work freelance or in-house for various companies like Activision Blizzard, MJZ, Kojima Productions, Paramount Pictures, Warner Bros and many others.

I love teaching and sharing my experiences with students and fellow professionals; in 2013 and 2014 I spent some of my time teaching and doing workshops around the world, including Gnomon School of Visual Effects and Trojan Horse was a Unicorn.
I have worked in the movie, video-game, product and marketing industries and was fortunate to work on some remarkable projects.

After freelancing for NVIDIA for most of 2014, I joined full-time in 2015. Upon starting, I built a team of extraordinary artists and designers. We work closely with rendering, software and mechanical engineers to push the boundaries of real-time computer graphics, robotics and much more.

Skills

Concept DesignArt DirectionProduct DesignIndustrial DesignCAD3D Modeling3D VisualizationProduction DesignEnvironment DesignDesign Branding

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Keyshot
Keyshot
Photoshop
Photoshop
V-Ray
V-Ray
Octane Render
Octane Render
Moi3D
Moi3D
Fusion 360
Fusion 360
Unreal Engine
Unreal Engine

Experience

  • Art & Design Director at NVIDIA
    Santa Clara, United States of America
    September 2015 - Present

    Art & Design director at NVIDIA

  • Senior Concept Designer at NVIDIA
    Redmond, United States of America
    May 2014 - August 2015

    Misc mechanical design

  • Freelance Concept Designer at Intuitive Surgical
    Sunnyvale, United States of America
    November 2015 - December 2015

    Unannounced project

  • Freelance Concept Designer at Oculus Rift
    Irvine, United States of America
    October 2015 - November 2015

    Misc Mechanical Design

  • Freelance Senior Concept Designer at Treyarch (Activision)
    Santa Monica, United States of America
    August 2013 - February 2014

    Black Ops 3

  • Senior Concept Designer at Kojima Productions
    February 2013 - August 2013

    Mechanical designs for Meta Gear Solid V: The Phantom Pain